Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible
Verge3D for Maya: Shadows — Soft8Soft
Verge3D for Maya: Shadows — Soft8Soft
Improve shadow rendering performance by rendering static shadows and dynamic shadows separately for each light · Issue #4635 · godotengine/godot-proposals · GitHub
Verge3D for Maya: Shadows — Soft8Soft
Solved: Mesh casts no shadow - Arnold - Autodesk Community - Maya
disable cast shadow through option - Rendering - Epic Developer Community Forums
Blender 2.8 Tutorial: Disable Shadows for an object - Eevee and Cycles
i.ytimg.com/vi/hBb0mJWufms/maxresdefault.jpg
Shadows PlayCanvas Developer Site
Mesh Distance Fields Properties
Verge3D for Blender: Shadows — Soft8Soft