Movable meshes with cast shadow disabled not recieving shadows

Movable meshes with cast shadow disabled not recieving shadows

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Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible

Verge3D for Maya: Shadows — Soft8Soft

Verge3D for Maya: Shadows — Soft8Soft

Improve shadow rendering performance by rendering static shadows and dynamic shadows separately for each light · Issue #4635 · godotengine/godot-proposals · GitHub

Verge3D for Maya: Shadows — Soft8Soft

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Verge3D for Blender: Shadows — Soft8Soft